Evaluation of the Post Test Results


58.3 % of the participations started to be interested in cult films after the activity we did about the films. Even though the students who don't have much talent in music started to practice music as hobby. They enjoyed compusing their own songs. 70.2% of them said that they parcticed music as hobby. Playing online game wasn't new for this generation but playing online mancala tournaments and board games with partners was very new for most of the students and teachers. 53.6% enjoyed online board games tournaments. A very big percentage of participants got interested in other cultures thanks to Macbeths Project. 89.3% stated that this project improved their foreign language skills. Being able to use English became the most important aim of the project among participants. They also enjoyed learning new web2 tools, creating collaborative products and making new national and international friends. 63.1% of the participants believed that they communicated with foreign partners orally and in written way thanks to this project. 76.2% stated that they learnt a lot during the project. 65.5% of them started to practice art as a hobby. Most of the participants felt confident while collaborating with others and integrating different web2 tools into their practice. One of the biggest impact of the project on participants was that enhancing intercultural dialogues and awareness about cultural differences and similarities. 
Shortly, Macbeths of 21st Century#EDLComp19 has storng impacts on all teachers and students. 

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